It's is really annoying to have to load up a browser each time... i think you also missed the moonlight greatsword, 2 notes: --- #1 where is Ricard's Rapier on the spreadsheet? General Wikidot.com documentation and help section. I hope you kids see what a silly waste of resources this was. The reason these four weapons aren't on this list is because they have their own modifiers outside of the base stats which affect bonus damage so I couldn't calculate them on this. To find these percentages for each weapon, see. Switch between tabs to find the weapon you want. (Working on a solution for Curved Nil Greatsword). The complete list of numbers is enormous and can be found in this screenshot: http://i.imgur.com/iFO328U.jpg.
This needs to be verified, but it looks correct: E: around 0.3 * STR BNS (50 or so out of 140). A black Knight Halberd would be trash if it got half the bonus.
Weapons Part 4 has reapers, lances, twinblades, whips, fist weapons, bows, and greatbows. The weapon's stat bonus, indicated by a letter grade of S/A/B/C/D/E, determines what percentage of the character's stat bonus is applied as damage.
Dex weapons are still really powerful. Strength weapons scale much harder than dex weapons but only because they hold many other drawbacks. I have no idea what to make of this, especially after reading the help and trying it out.
Cannot change the stats/yellow boxes on mobile. Also, it doesn't work for quality weapons :(. View/set parent page (used for creating breadcrumbs and structured layout). If you want to discuss contents of this page - this is the easiest way to do it.
Unless otherwise stated, the content of this page is licensed under, Also a Special Interest Group of the American Educational Research Association. Will open in a new tab. Check out how this page has evolved in the past. 1. He only posted the strength scaling table. Also, THANK YOU!
Most weapons in the game present an Attack Rating, plus a "bonus" for specific Stats that the player can level up to improve said bonus. Can we get a download link?
Dex weapons, while they may have weaker scaling, are more effective when buffed on account of swinging faster and that dex builds usually leave more free points to spend on other stats. This is a very general example not based on real dark souls numbers but it illustrates the point. fume sword is not missing its in the later pages elemental weapons, The ivory ugs doesnt have the magic damage in its calculation. Click here to edit contents of this page. Can OP post similar data? Weapons Part 3 has hammers, great hammers, spears, and halberds. New comments cannot be posted and votes cannot be cast.
Soo, same technique (all hail the respec system, btw), tons of weapons, and here you go. (I'm lazy and haven't done the research for that.). A character gains a percentage of their Physical Atk Dexterity, Physical Atk Strength, Magic Atk Bonus, Lightning Atk Bonus, Fire Atk Bonus and Dark Atk Bonus as additional damage of the respective damage type, indicated by a "+" next to the weapons base damage. 4. By using our Services or clicking I agree, you agree to our use of cookies. Something does not work as expected? The speed and the way poise works in this game (or doesn't) means I can't get a swing off my demon's great hammer before some dex dude hits me 3 times with whatever dex weapon and stunlocks me regardless of poise. Elemental scaling looks too complicated. Weapon Attack Ratting & Scaling Calculator by Naeeli Wikidot.com Terms of Service - what you can, what you should not etc.
Following my experimentations with mundane infusion (link), someone asked me how normal weapon scaling works.... and I don't know. Strength weapons are much heavier, take much more stamina per swing, swing slower, and generally have higher stat req. The results are disappointingly in line with Kujara's findings regarding dex scaling. Link to full size version. B: 2 points per level until 30, then 3 until 40, then 1 until 50, then 0.5.
Change the name (also URL address, possibly the category) of the page. Press question mark to learn the rest of the keyboard shortcuts. My Ricard's Rapier +10, at 40 dex, can do 400~ damage on counter thrusts using the Old Leo Ring... and that's not when it's buffed! ??? Cookies help us deliver our Services. View and manage file attachments for this page. Therefore, it is HIGHLY recommended that you look up and know the exact scaling percentages for any weapon you are interested in using.
Fire possessed armor sword is a really good int weapon as it doesn't require much str or dex to pump out some good damage. Scaling determines how much additional damage a weapon deals. Notify administrators if there is objectionable content in this page. Find out what you can do.
Dex weapons tend to be faster than strength. The Murakumo is a heavy, slow weapon, there's no reason for it to have lower scaling than other heavy, slow weapons. Aside from that, dex weapons generally have other downsides: I have a feeling the scaling, though, is based not on str vs. dex, but the weapon type.
(Unknown how much). The letter grade represents a range of percentages. Or so. Players create builds around specific weapons that have good movesets, deal significant damage, or are easily obtained. Append content without editing the whole page source. If a weapon is not on here it either has no scaling or it is Ruler's Greatsword, Dark Pyromancy Flame, Lost Sinner's Sword, or Curved Nil Greatsword. See pages that link to and include this page. Make sure you mention the calculator in the subject line. C/C longswords should be around (100 + 70) but instead it's 130 or so across the board.
If you have any questions, comments, CONSTRUCTIVE criticism, or if any of the data is incorrect, you can send a private message to Naeeli on the fextralife forums. But a Curved Twinblade would be completely broken if it got the full bonus. Understanding your Weapon Weapons Part 1 has daggers, straight swords, greatswords, and ultra greatswords. (only fromn the Falchion down. There are also slower dex weapons, and I'm not sure I understand how dex leaves more free stats than STR weapons. Sorry for the stupid question, but I just got the game and can't seem to find where it actually shows your weapons scaling in the game.
Weapon Attack Rating & Scaling Calculator for Dark Souls 2 is a tool to calculate your damage output per weapon based on your Stats. Edit: Better presentation, thanks to /u/ipeeinappropriately. This is updated for Crown of the Ivory King . Dex weapons scale at half the rate (update: more like 60-65%). A community dedicated to everything about Dark Souls 2.
Some players choose weapons for their cosmetic appearance, but in most cases it is advisable to refer to the scaling and upgrading path of weapons to determine if the output is beneficial to the character in pve, pvp or both. View wiki source for this page without editing.
Its not working, it only opens up spreadsheat view, which is useless.
So Putting 50 points into int is the same as 25 int and 25 fth. Each type of scaling has a different degree of scaling per letter grade.
You smash 500 dmg in one slow swing. Elemental Weapons has any weapon with non-physical damage and the pyromancy flame. It is as if, FROM THE FALCHION to the END of the list, the values one would expect from attributes of 50 or so were being displayed when you enter the value 25 for each attribute. Double bleed katana builds are strong as well, and with how light you can keep your character while pumping their stamina up your stamina and adaptability you become almost untouchable. News to me. (Please don't mess with other boxes if you want it to work) 2. You swing 4-5 times in 2 seconds at around even 150 a whack and you've landed 600 dmg.
I don't know if anyone has run across a quality build END/DEX/ADP player running flame weapon but that shit is brutal. This also does not take into account if you don't have the stats to wield a weapon. You use a strength weapon. This is updated for Crown of the Ivory King. 3. Out of all my weapons, not one has E or D scaling without str scaling on top of it. #1 source of fan provided tips, strategies, FAQs, and information about Dark Souls II, Creative Commons Attribution-ShareAlike 3.0 License, Chaos & Complexity Theories in Education Group. Contributions to Fextralife Wikis are licensed under a, Weapon AR and Scaling Calculator - Dark Souls 2, The weapons listed are at MAXIMUM reinforcement (so +10 or +5 for twinkling/boss weapons). They also tend to be lighter, so at the same level of max equip and same armor/shield you have lower levels of equipment weight on making rolls better and having higher I-frames. Sorcerer's Twinblade is not listed because while it has scaling, the amount it adds is tiny ( +7 AR at 99 strength and 99 dexterity).
Murakumo +10, 380 base damage, E/A scaling. Just in case you don't know fire BNS/scaling is calculated by total int/fth and caps out around 60 total. Please give us a downloadable copy! The vague and relative nature of the scaling grades makes it easy to be confused into thinking that your weapon has more or less scaling than it actually does, especially in the case of infused weapons. Click here to toggle editing of individual sections of the page (if possible).
Say 2 second long animation. Out of boredom I went through the guide. Put your stats in the yellow boxes on the first tab. A character gains a percentage of their Physical Atk Dexterity, Physical Atk Strength, Magic Atk Bonus, Lightning Atk Bonus,Fire Atk Bonus and Dark Atk Bonus as additional damage of the respective damage type, indicated by a "+" next to the weapons base damage. Ok. Whoa, DEX weapons scale at half the rate of STR ones? If it's true that dex scaling is just worse than str scaling irrespective of the weapon type then those weapons are totally pointless. Dex weapons, while they may have weaker scaling, are more effective when buffed on account of swinging faster and that dex builds usually leave more free points to spend on other stats. The Dark Silverblack Sickle receives +136 additional Dark damage from its B scaling on Dark with 30 intellect and faith; The Dark Great Scythe receives +48 additional damage from its B scaling on Dark with 30 intellect and faith. Press J to jump to the feed. My one gripe so far about the mechanics of DS2. Large club +10 is 1.45 for instance (200). Raw turns all scaling to E rating but increases base damage by 15%. at 20/25 it gives 65 points from scaling, at 20/30 it gives 72, or 1.4 points per level (when it should give 2.5), at 20/40 it gives 94, or 2.2 points per level (when it should give 3.5). Lots and lots of numbers. Toss something like bleed in the mix and the dex weapon becomes even more dangerous.
Scaling determines how much additional damage a weapon deals. Weapons Part 2 has curved swords, curved greatswords, katanas, thrusting swords, axes, and greataxes. At what stength/dex are the characters for these stats is it 40/40? #2 - on the spreadsheet, setting attributes to 25 each, (Stn, Dex, Int, Fth), yields astronomically high damage for everything from the Falchion to the end. Except there are some slow dex weapons - the curved greatswords, for instance, or various halberds. For example, a character with 200 Physical Attack Strength Bonus will gain between 200 and 240 bonus damage from a weapon with S strength scaling (and no other scaling). When I figured this out, it didn't make sense to me, because, unless I'm mistaken it's not like upping your dex allows you to swing faster or get higher critical hits. How to choose a weapon in Dark Souls 2? A: 2.5 points per level until 30, then 3.5 until 40, then 1.5 until 50, then 0.6. My biggest criticism is that the Total AR doesn't seem to account for negative scaling for weapons exceeding stat requirements.
Feel free to research it yourselves :D. I'm not FROM software but I can give good reasons why the scaling is the way it is now in DS2.
The Lightning, Magic and Dark bonuses scale differently depending on the infusion. usually lighter so you need less equip load.
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